Wednesday, October 04, 2006

And now for the final bit.

Possibly offending people with the swipe I take at the end there, but why not? It's what many people believe but are too afraid to say, and it's not as if I have a job to lose or an arts grant funded career to scuttle.

No more tinkering around the edges; take game culture seriously

It's not enough to make conceptual "art games" for galleries. It's not enough to fund point and click Flash games as an interactive add-on to websites. It's not even enough to have educational “serious” games funded (although that would be nice). While, of course, all these game initiatives are worthy, they don't touch at the soul of the gaming medium: a medium with the power to create an aesthetic high so addictive that inspires passion and even addiction in those who engage with it. Think about the game content that your ordinary Australian friends spend a few hours every week engaging with - that's the territory where culture is consumed, and that's where we need to focus our attention.

Public funding for game culture needs to be controlled and administered by game developers (practitioners, not businessmen), gamers and relevant community interests. It is inappropriate and even insulting that the careers and aspirations of game creators (ones looking to access what inadequate support there is) are controlled by film and television industries, fine arts institutions, and so forth: they have a mandate to look after their own (including even clearly stating that helping film makers moving into new media as the aim of funding programmes) and are easily manipulated by cynical business interests within the game industry.

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3 Comments:

At 7:41 am, Blogger the rantolotl said...

*clap clap clap*

A lovely ending, and somewhat reminiscent of david Byrnes' 198? film, True Stories.

"It's a multi purpose shape. A box"

 
At 4:42 pm, Blogger Kipper said...

Hmmm... have to see that film!

 
At 1:10 am, Blogger the rantolotl said...

It's in our collection.

 

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