Friday, December 14, 2007

"Activision has been slapped with a class-action lawsuit over the mono sound output of the Wii version of Guitar Hero III: Legends of Rock.
Wired reports that the suit claims Activision has engaged in "deceptive and unlawful" conduct with the Wii version of the game, which shortly after its release was discovered to only produce mono sound."


I bet the people over at Harmonix are laughing their guts out over this.
And here's me sitting at work at 4:30am thinking *I'm* a shit sound developer...

But seriously, this totally shows how teams have got to get their act together over sound quality assurance and actually listen to the game they're working on. Give every member of the team headphones. If at least *one* member of the team at Neversoft (or whoever did their QA) had plugged some headphones into the game at some stage during development (a music game! for fuck's sake...helllooo!) this surely wouldn't have happened*.

Maybe the Wii sound API is a tad flakey. I did a short stint as a tester on a Wii title not so long ago where the coding team was convinced that the mono/settings worked, based on what their debugging explorations were throwing up, and when my ears said otherwise it was lucky that I'm such a whiny self-righteous bitch ("no that's mono - no shut up I'm a sound designer - yes that's right it's mono") or else who knows - the publisher could've been slapped with a law suit!

And shame on you Nintendo for letting this get through submission. Geez... you'd think at least Nintendo QA had some standard audio test cases to work through.

* though to be fair, correct me if I'm wrong - maybe someone caused the bug on the night before gold master candidate or something

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